Vase Explosion

Workflow

In Houdini, a bullet-through-vase simulation follows a similar DOPnet workflow but at a smaller, faster scale. The vase is pre-fractured into fine pieces and brought into the DOP network as packed rigid bodies with glue constraints holding them together. The bullet is set as a fast-moving collider, and within the DOPnet (using the Bullet solver with increased substeps), the impact causes constraints to break almost instantly, allowing the vase to shatter outward. The result is a quick, explosive breakup, often enhanced afterward with added micro-debris and dust for realism.

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